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MixedUpzombies

The Home for The Incredibly Strange Creatures Who Stopped Living
Podcasts
Game Reviews
Articles Published
MixedUpzombies Interviews
Contact
Ma' Blog
Youtube Videos
Rite of Ilk Header.png

RITE of ILK- Alanay Cekic Interview (PAX East 2018)

An interview with Alanay Cekic of Turtleneck Studios about Rite of ILK at PAX East 2018. Sorry for the huge delay in me posting this as I said at the beginning of this interview this is for all intents and purposes the last episode of Mixedupzombies interviews. I have had things in life that have started take up more of my time that I would normally fill with this.

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PostedDecember 16, 2018
AuthorDavid Johnson
CategoriesConvention Interviews, Developer Interviews
TagsRite of Ilk, Horizon: Zero Dawn, Turtleneck Studios, Unreal Engine 4, co-op game, Local co-op game
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FIGHT KNIGHT - Thomas LeBlanc and Ezekiel James Interview (PAX East 2018)

An interview with Thomas LeBlanc and Ezekiel James of Team Sorcerobe about FIGHT KNIGHT at PAX East 2018. Again, Sorry about the mic bumps, I used to be good at this I swear.

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PostedMay 22, 2018
AuthorDavid Johnson
CategoriesConvention Interviews, Developer Interviews
TagsPAX East 2018, Fighting, Sword Fighting, Co, First person combat
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YIIK: A Post Modern RPG- Andrew Allanson Interview (PAX East 2018)

An interview with Andrew Allanson of Acck Studios about YIIK: A Post Modern RPG at PAX East 2018. Sorry about the mic bumps, its been awhile since I have done this.

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PostedApril 30, 2018
AuthorDavid Johnson
CategoriesConvention Interviews, Developer Interviews, Composer Interviews
TagsPAX East 2018, YIIK: A Post Modern RPG, Acck Studios, 90's, RPG, Pinkerton, Weezer, Lufia 2, David Lynch
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West of Loathing- Zack Johnson Interview (PAX East 2017)

An interview with Zack Johnson of Asymmetric about West of Loathing at PAX East 2017.

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PostedJune 7, 2017
AuthorDavid Johnson
CategoriesConvention Interviews, Developer Interviews
TagsWest of Loathing, Zack Johnson, Asymmetric, Kingdom of Loathing, Adventure Games, Paper Mario, Lovers in a Dangerous Space Time, PAX East 2017
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Tooth and Tail- Andy Schatz Interview (PAX East 2017)

As a fan of more action based real-time strategy games, I was interested to see how the next game from the makers of Monaco: What's Your is Mine was shaping up. Here is my interview from PAX East 2017 with Andy Schatz of Pocketwatch Games on Tooth and Tail.

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PostedMay 30, 2017
AuthorDavid Johnson
CategoriesConvention Interviews, Developer Interviews
TagsMonaco: What's Your is Mine, Pocketwatch Games, real-time strategy game, Redwall, PAX East 2017
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Pathologic 2-Ivan Slovtsov Interview (PAX East 2017)

An interview with Ivan Slovtsov of Ice-Pick Lodge about Pathologic 2 the remake of original Pathologic at PAX East 2017.

Note: In this interview we talk about the game using its original name,  Pathologic (2018) the news of re-titling the remake to be Pathologic 2 happened months after this interview was recorded.

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PostedMay 15, 2017
AuthorDavid Johnson
CategoriesConvention Interviews, Developer Interviews
TagsPAX East 2017, Pathologic, Ice-Pick Lodge Ltd, Unity, Survival, Ivan Slovtsov
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The Gardens Between- Matthew Clark Interview (PAX East 2017)

Here is another interview I recorded while at PAX East 2017. I talked to Matthew Clark from The Voxel Agents about The Gardens Between.

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PostedMay 8, 2017
AuthorDavid Johnson
CategoriesConvention Interviews, Developer Interviews
TagsPAX East 2017, The Gardens Between, The Voxel Agents, Matthew Clark, Puzzle Game, Adventure Games
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Heaven Will Be Mine- Worst Girls Interview (PAX East 2017)

Here is another interview I recorded while at PAX East 2017. If you know me from previous stuff on my site, you would know I am a big fan of We Know the Devil. So, it was exciting to hear about the next game from the team behind We Know the Devil. Hearing that next game is about space pilots I was intrigued, as someone decently acquainted with Gundam and Sci-Fi. I had a great deal to talk about with Aeevee Bee and Mia Schwartz about Heaven Will Be Mine.

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PostedApril 19, 2017
AuthorDavid Johnson
CategoriesConvention Interviews, Developer Interviews
TagsPAX East 2017, Heaven Will Be Mine, Aeevee Bee, Mia Schwartz, We Know the Devil, Worst Girls, Visual Novel
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For the King- Colby Young Interview (PAX East 2017)

This is the first of many audio interviews I did while at PAX East 2017. I talked to Colby Young from Iron Oak Games about For the King.

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PostedApril 2, 2017
AuthorDavid Johnson
CategoriesDeveloper Interviews, Convention Interviews
TagsPAX East 2017, For The King, Early Access, RPG, Colby Young, Iron Oak Games
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Disco Elysium- Robert Kurvitz Interview

I talked with Robert Kurvitz about the upcoming game he is working on, Disco Elysium (Previously known as No Truce with the Furies). We go into the thought process of making a non-combat based RPG. We talk about the inspirations of Disco Elysium and the differences it has from a typical police procedural story. 

Note: In this interview we talk about the game using its original name,  No Truce with the Furies.

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PostedFebruary 7, 2017
AuthorDavid Johnson
CategoriesDeveloper Interviews
TagsNo Truce with the Furies, Robert Kurvitz, Zaum Studios, Kentucky Route Zero, Planescape Torment, L.A. Noire, RPG
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Hypnospace Outlaw- Jay Tholen Interview

I got a hold of Jay Tholen to talk about Hypnospace Outlaw and its current Kickstarter. We talk about what it means to travel through Hypnospace and the danger of using memes and specific references as thinly-veiled jokes.

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PostedOctober 1, 2016
AuthorDavid Johnson
CategoriesDeveloper Interviews
TagsHypnospace Outlaw, Jay Tholen, Point and Click Adventure Games
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100ft Robot Golf- Dan Teasdale Interview

I got ahold of No Goblin's Dan's Teasdale to talk about the self described Blue Stinger of Playstation VR; 100ft Robot Golf. We also talk about the Army Men series of games and the medical validity of Far Cry 2.  

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PostedJuly 8, 2016
AuthorDavid Johnson
CategoriesDeveloper Interviews
Tags100Ft Robot Golf, No Goblin, Dan Teasdale, Roundabout, Army Men, Blue Stinger, Hot Shots Golf, Robot Alchemic Drive, Far Cry 2
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Thumper- Brian Gibson Interview (PAX East 2016)

This is the fourth and last of my audio interviews that I did while at PAX East 2016. I talked to Brian Gibson from Drool about Thumper. I should have probably used the word stark in replace of nihilistic in this interview.

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PostedJune 14, 2016
AuthorDavid Johnson
CategoriesDeveloper Interviews, Convention Interviews
TagsThumper, Drool, Rhythm Game, Harmonix, Brian Gibson
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Flinthook- Dominique Ferland Interview (PAX East 2016)

This is the third of the audio interviews I did while at PAX East 2016. I talked to Dom2D from Tribute Games about Flinthook.

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PostedMay 24, 2016
AuthorDavid Johnson
CategoriesDeveloper Interviews, Convention Interviews
TagsFlinthook, Tribute Games, Platformer, PAX East 2016, Dominique Ferland
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Dad by the Sword- Kepa Auwae Interview (PAX East 2016)

This is the second of audio interviews I did while at PAX East this year. I got time with Kepa Auwae from Rocketcat Games to talk about Dad by the Sword.

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PostedMay 16, 2016
AuthorDavid Johnson
CategoriesDeveloper Interviews, Convention Interviews
TagsSword Fighting, Rocketcat Games, Dad By the Sword, PAX East 2016
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Date Or Die- Arden Ripley Interview (PAX East 2016)

This is the first of a few audio interviews I did while at PAX East this year. The first I did was with Arden about the game, Date or Die. If you would like to check the demo I played out you can do so at https://arden.itch.io/demo-or-die .

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PostedMay 6, 2016
AuthorDavid Johnson
CategoriesDeveloper Interviews, Convention Interviews
TagsVisual Novel, Date or Die, Tila Tequila, Danganronpa 2: Goodbye Despair, Danganronpa: Trigger Happy Havoc, PAX East 2016, Arden Ripley
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We Know the Devil- Aeevee Bee Mini-Post-Mortem Audio Interview

We Know the Devil was one of my favorite games from last year. It came seemingly out of nowhere and broke conventions typical to visual novels. I was lucky enough to get the writer and co-creative director behind the game on for a post-mortem. She talked about some of how the game was made and what writing choices she strived for. We also talk about Group South for a good bit too.

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PostedFebruary 15, 2016
AuthorDavid Johnson
CategoriesDeveloper Interviews, Post-Mortems
TagsWe Know the Devil, Aeevee Bee, PC, Worst Girls, Pillow Fight Games
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Lady Killer in a Bind- Christine Love Interview (PAX East 2015)

I had time during a very busy PAX East to get an interview with Christine Love. As I say before the interview, I feel like I whiffed it. Not enough food and water make brain do bad questions. It was still a delight talking to Christine either way

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PostedMarch 18, 2015
AuthorDavid Johnson
CategoriesDeveloper Interviews, Convention Interviews
TagsChristine Love, Visual Novel, Love Conquers All Games, PAX East 2015
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The Man Who had to Lose His Mind to Make 'Always Sometimes Monsters'

Justin Amirkhani had to go on the experience of a lifetime to find his place in the world. He did this to also learn to create something he actually cared about. We talk about his past and on Vagabonds Dog’s game, Always Sometimes Monsters.

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PostedJune 7, 2014
AuthorDavid Johnson
CategoriesDeveloper Interviews
TagsJustin Amirkhani, Vagabond Dog, Always Sometimes Monsters, Devolver Digital
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The Binding of Issac - Edmund McMillen Interview

Edmund Mcmillen, who I interviewed last year with his Super Meat Boy cohort, Tommy Refenes, is back at it again. This time he is making a self described Zelda Rogue like game with previous indie coworker Florian Himsl with The Binding of Issac. I was able to get a email interview with him.

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PostedAugust 2, 2011
AuthorDavid Johnson
CategoriesDeveloper Interviews
TagsBinding of Issac, Edmund Mcmillen, The Legend of Zelda, Super Meat Boy
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